Clash Levels

Search

Jump to any unit, building or page

Healing Spell

Healing Spell

Spell Factory
ElixirHousing 2

Heal your Troops to keep them in the fight!\n\nCast this Spell to create a Ring of Healing. Your units will be healed while they are inside this ring.

Max level
12
Housing space
2
Laboratory to max
16
Spell Factory to max
2

Cost and Time per Level

Total to maxElixir85,225,00050d 9h
cost per level
ElixirElixir
upgrade time per level
every level

Upgrade Table

12 entries
LevelCostTimeLab Lvl
12Max
Elixir29,000,000Elixir
15d16
11
Elixir19,000,000Elixir
10d 12h15
10
Elixir14,000,000Elixir
7d14
9
Elixir11,000,000Elixir
6d 12h13
8
Elixir6,000,000Elixir
5d11
7
Elixir3,000,000Elixir
3d8
6
Elixir1,800,000Elixir
1d 12h7
5
Elixir900,000Elixir
1d6
4
Elixir300,000Elixir
12h5
3
Elixir150,000Elixir
6h4
2
Elixir75,000Elixir
3h2
12

Effect Curve

Levels 1–12

Building Requirements

Levels 1–12